留学生essay写作—技术对英语学习者的作用

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1、http:/ 留学生论文专业定制代写网站留学生essay写作技术对英语学习者的作用IntroductionThe role of technology as an alternative tool for instruction of English foreign language learners increases as educators recognize its possibilities to create both independent and collaborative learning environments in which students can acquire,

2、immerse and practice a new language(Butler-Pascoe,1997).Through the use of the Internet,word processors,video games multimedia,and practice programs,students can engage in individualized instruction designed to meet their specific needs and participate in cooperative projects that will foster commun

3、ication with peers in their classrooms and throughout the global community.This research focuses on the potential of video games as a powerful tool for foreign language instruction and acquisition.This is a very important topic for many reasons,the least of which is that so many people do not really

4、 understand this medium and regard it in the worst possible manner.What many outsiders of the video game culture do not understand is that video games can be an expressive and interesting medium that can easily compete with the best that other mediums have to offer,and,like any type of expressive me

5、dium before them,video games have gone through a harsh trial by those who are bigoted,uninformed and prejudiced against this medium.This paper provides a great opportunity to explain why computers and video games can take an important part in language learning,and why therein we have an extraordinar

6、y opportunity to educate,not only our children but the population at large through video games.Video games can provide the ability to shape events,environments and positions in a way which is not feasible through any other medium.According to Larson(1999)and Li(1999),“the transactional nature and th

7、e pedagogical relevance of some state-of-the-art videogame-based interactive technologies make videogames a viable vehicle for foreign language learning”.This thesis aims to reach the following objectives:l to make the reader aware of new learning strategies and possibilities for all types of learne

8、rs;l to discover studentsviews on the feasibility of videogames for language learning and instruction;l to suggest a new range of activities that can be performed in a classroom using videogames.This thesis firstly discusses findings from various research studies,as well as current language teaching

9、 methodologies,in order to explain how video games can contribute to language acquisition by evaluating several video game genres and emphasizing that“virtual pet”,simulation and“RPG”(Role playing games)are beneficial for language acquisition.It also provides various sample activities that can be pe

10、rformed in the ESL classroom using video games in their own right.Secondly,the context and participants are presented as well as a research instrument,after which the data is analyzed and given an interpretation and finally pedagogical implications are presented.Chapter 1:Literature reviewThis chapt

11、er firstly attempts to explain why videogames can be suitable for learning a language based on several studies that are described next.Secondly,it also outlines how videogames are slowly being incorporated into the field of education.Thirdly,it provides the readers with an overview on videogames and

12、 modding and finally how teachers can benefit their lessons from modding and how it can be used in the ESL/EFL classroom.1.Videogames and ResearchUsing video games to educate has long been a much thought-of goal,yet rarely an achieved one.Although video games may not yetbe able to educate users in a

13、 content area effectively,language learners may benefit from video games.Educational software developers have struggled to present a substantial amount of content and context without sacrificing the degree of control game players expect.Very little research has specifically targeted language acquisi

14、tion through video games;however,various studies carried out over the years in several universities of the U.S,England and Sweden with students of different majors,as well as current language teaching methodologies support the use of video games to learn language.Interestingly,in one study Hulstijn&

15、Laufer(2001)found that language acquisition may hinge on the“level of involvementin a task”,and video game players are often quite immersed in game play,a trait that may enable them to acquire language,since video games often contain simultaneously presented aural and textual language.Another study

16、done by Prensky(2006)suggests that“videogames allow learners to analyze and decode language at their own pace”.During game play learners may use one input channel to decode the other because videogame players have a great deal of controlover the game play(various in-game choices can be made,games can be paused,actions can be repeated,and conversations can sometimes be initiated at the playersown beck and call.

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