《Flash二维动画技术探讨及其应用——乌鸦喝水-毕业论文》由会员分享,可在线阅读,更多相关《Flash二维动画技术探讨及其应用——乌鸦喝水-毕业论文(45页珍藏版)》请在金锄头文库上搜索。
1、 本科毕业论文本科毕业论文题目:题目:FlashFlash 二维动画技术探讨及其应用二维动画技术探讨及其应用乌鸦喝水乌鸦喝水姓 名:学 院:软件学院系:软件工程专 业:软件工程年 级: 学 号:指导教师: 职称: 职称: 年 月I摘 要Flash 是一个技术门槛比较低,开发成本也相对比较低的优秀软件。它让不少业余爱好者很快能够加入到创作者的行列中来。因其不少作品很符合大众口味, 而且这种新颖的动画具有便于网络传播的形式,喜好 Flash 动画的观众数量在短时间内迅速上升。 在商业领域,因为 Flash 的网络传播性和画面的可塑性。它很快成为了企业或商家们都喜好的网络展示形式,用于他们的商业站点
2、、产品展示、会议演示,甚至电视节目都有Flash 的踪影,并且业界也在进行着把 Flash 更加多的应用到传统媒体的尝试。由于 Flash 动画具有制作简单、成本低、通用性较大、受网络资源的制约小,甚至可以具备交互性等三维动画无法替代的优势,因此在动画游戏制作、网络构件、广告设计、工控界面等领域 Flash 二维动画依旧发挥着不可替代的作用。由此可见,Flash 动画拥有着良好的前景,它的优势综合起来更加使它具备强劲的实力能够更多的创造获利机会。笔者希望通过自己实践开发完成一部动画短片来掌握 Flash 二维动画技术的基本概念、原理、软件工具以及实现方法,为以后进一步的应用和开发奠定基础。本文
3、还针对 Flash 二维动画制作过程中的技术问题进行了深入的探讨,希望可以通过对技术问题的探讨,掌握更多技能来辅助 Flash 的创作,让设计工作更加高效率。关键词 动画 路径 帧IIAbstractFlash appeared in China in 1997, its considered to be an excellent software for the easy-using technology and low cost. Because of the two important advantages, many amateurs are attracted to join in
4、the group of creators. The number of its audiences increase very fast in a short term, thats not only because of many of them correspond with peoples taste, but also because of this new kind of animation can be spread easily on the Internet.Due to its advantage of spreading way and the plasticity of
5、 design, in the field of commerce, Flash becomes the enterprises or businessmens favorable way of showing on the Internet, it is used in their business stations, exhibitions, meeting demonstration, even in the TV programmes. At the same time, the field is trying to apply Flash in more traditional me
6、dium.As we see, Flash has a very good prospect, its advantages make it have much more stronger power to create more profitable opportunities.The writer hope that through designing and carrying out an animation of her own to master the basic conception, theory, software tools and the method of how to
7、 realize an animation, profoundly speaking, all of them lay a foundation for a better application and exploitation in the future.In this thesis, the writer aims directly at the discuss of the technology used in designing the Flash 2D animation. Through this discuss, the writer expects to master more
8、 technologies to assist the design of Flash so that the process of designing an animation can be more effective.Key words animation frame path III目 录引 言.1 第 1 章概述 2 1.1Flash 二维动画概述. 2 1.1.1 Flash 二维动画的概念. 2 1.1.2 Flash 二维动画技术的产生和发展. 2 1.1.3 Flash 二维动画的主要技术 3 1.2Flash 二维动画制作的主要特点. 5 1.3Flash 二维动画的应用前
9、景. 6 1.3.1 Flash 二维动画的优势. 6 1.3.2 Flash 二维动画的应用前景. 6 第 2 章 开发背景 8 2.1 开发目的. 8 2.2 设计目标. 8 2.3 工具介绍. 8 2.3.1 Photoshop 介绍. 8 2.3.2 Flash MX 介绍. 9 2.4 环境支持. 10 2.4.1 硬件环境 10 2.4.2 软件环境 10 第 3 章 开发步骤 11 3.1 故事情节的安排. 11 3.2 为动画添加背景 12 3.2.1 图层的创建 12 3.2.2 绘制路径 13 3.2.3 用渐变色填充选区 13 3.2.4 花瓣的制作 15 在花瓣的制作过
10、程中,我主要进行了以下几个步骤:. 15 3.2.5 树的制作. 16 3.3 动画角色的创作. 17 3.3.1 使用钢笔工具创建路径 17 3.3.2 为选区填充颜色 18 3.4 动画制作说明. 19 3.4.1 制作过程中应用的关键原理 19 3.4.2 翻页特效的制作 21 3.4.3 迷你文字特效的制作. 24 3.4.4 让背景动起来 24 3.4.5 乌鸦飞行的动画制作. 25 3.4.6 水的制作 26 IV3.4.7 水的变化 27 3.4.8 由远到近的镜头切换 28 3.4.9 加载音频 29 3.4.10 ActionScript 编辑脚本. 29 3.4.11 边缘
11、保护层的制作 29 第 4 章 结论 31 致谢语 32 参考文献 33 VContentsIntroduction1 Chapter Summarize 2 1.1 The summarize of Flash 2D animation2 1.1.1 The conception of Flash 2D animation.2 1.1.2 The appearance and development of the technology of Flash 2D animation 2 1.1.3 The main technologies of Flash 2D animation. 3 1.
12、2 The principal characters of the production of Flash 2D animation .5 1.3 The prospect of the application of Flash 2D animation 6 1.3.1 The superiority of Flash 2D animation.6 1.3.2 The prospect of the application of Flash 2D animation6 Chapter The background of this programme8 2.1 The propose of th
13、is programme8 2.2 The traget of this programme 8 2.3 The introduction of the tools 8 2.3.1 The introduction of Photoshop 8 2.3.2 The introduction of Flash MX 9 2.4 The running environment of this programme 10 2.4.1 The environment of hardware. 10 2.4.2 The environment of software 10 Chapter The step
14、s of developping this programme 11 3.1 The arrangement of the storys content 11 3.2 Add the background to this animation. 12 3.2.1 The creation of layers .12 3.2.2 The establishment of paths. 13 3.2.3 Fill up the appointed areas with gradient color . 13 3.2.4 The creation of the pentals . 15 3.2.5 T
15、he creation of the trees 16 3.3 The creation of the rule. 17 3.3.1 Creat the paths with the tool of pen 17 3.3.2 Fill up the appointed area . 18 3.4 The explanation of the animations production . 19 3.4.1 The main principles used in this programme 19 3.4.2 The creation of the special efficacy of turning page 21 3.4.3 The creation of the special efficacy of mini letters 24 VI3.4.4 Make the background move . 24 3.4.5 The creation of the flying crow 25 3.4.6 The creation of the water 26 3.4.7 The change of the water. 27 3.4.8 The switch of the shots from far to near . 28 3.4.9 The addit