人机接口与图形学(双语)lecture13-FinalExamReview

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1、Final Exam Preparation,Department of CS & E, East China University of Science & Technology,Final Exam,Time: Friday, November 18, 2011. 7:30am-9:30am(TBD) Location: Room 307, building 4(TBD) NO reference books are allowed during exam No dictionaries are allowed during exam Test in English, answer sho

2、uld be written in English No cheating, no communication during exam Exam range: all the slides among the whole semester,Final Exam,Translation: 10% (10 items, 1 score each) Choice:20% (5 questions, 4 scores each) One or several correct answers for each question Answer the questions: 40% (5 questions

3、, 8 scores each) Computing:30% (3 questions, 10 scores each),lecture01introduction to CG,Concept of CGP19 Main task of CG Modeling, rendering, animation (p19-22) Discipline relationship Computer graphics, computer vision,image processing,Lecture02-01Display Technologies & Rendering Pipeline,Cathode

4、Ray Tubes (CRTs) -p4 Phosphors Persistence:10% -p10 Liquid Crystal Displays (LCDs)p20 (concept only) Plasma p23 (concept only) Digital Micromirror Devices(DMD) P25 (concept only) Frame BuffersP38 Memory space computer: resolution plus bit depth Double buffering-P48 Rendering pipelinep50,53-59,Lectur

5、e02-03-Mathematical Principles,Vector add, subtract p11 Right-handed coordinate system p14 Dot product - distance between two vectors p18 Cross Product (Right-hand rule)p21,lecture03-Transformations,Modeling Transformations Rotate, translate, scale p9,p12,p15,p42-43 Homogeneous Coordinate System p17

6、,19-20 Composing Transformationsp28-33,lecture04-Rasterization,Rasterization p5-6 Digital Differential Analyzer (DDA)p12 Line Bresenhams Algorithm p16-20,23 important Circle Bresenhams Algorithmp27-28 Polygon Rasterizationp73 Inside point?p78-79 Important Horizontal edges-P80-81 AETP84-85 important,

7、lecture05-Polygon Clipping,Line Clippingp8 Cohen-Sutherland Line Clipping-P14-15,17-19 Assign outcode to the two endpoints Trivial accept or reject? Intersect with edge. repeat. Cyrus-Beck algorithmp26-29 Clipping polygonsp33 Sutherland-Hodgeman Clippingp38-47,lecture06-Color,Specifying Colorp56 Hue

8、 , Saturation , Lightness Color modelp60 HSV,CIE(P73),RGB(P79),YIQ(P82),CMY(P85) MetamersP67,lecture07-Lighting,Lighting & Shadingp16-17 Ambient Light Sourcesp22-24 Directional Light Sourcesp25-26 Point Light Sourcesp27-28 Lamberts Cosine Lawp32,34 Ideal diffuse surfaces reflect. computing (p34) Spe

9、cular Reflectionp36 Dependent on what factors Calculating Phong Lighting-p42 ideal reflectance direction (p44,45), Calculate the reflection vector The Phong Lighting Modelp47 The Rendering Equation,lecture08-Shading,Flat Shadingp5,6,7 Gouraud Shadingp9 Phong Shadingp12 Comparison P20,lecture09-Textu

10、res,Texture map and texelsp7,8,13 Bump Mapp39 Mip Mapp49 Construction Switching between layers Advantages and disadvantages,lecture10-Antialiasing(Ignore),Sampling and Quantizationp3 Area Sampling (Weighted and unweighted)p9-10,12-13 Super SamplingP19 Multisamplingp23,lecture11-Animation,Some Overall Goalsp3 Computer-Generated Animationp9 key-framing generate them procedurally execute behavioral scripts (e.g., follow the fish in front of you) motion capture physical simulation,

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