基于vrp的交互漫游系统研究毕业论文_外文翻译 浙江传媒学院

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1、本科毕业设计(论文)外文翻译本科毕业设计(论文)外文翻译论文题目: 基于 VRP 的交互漫游系统研究 Research on interactive roaming System VRP-based第一篇:VirtualVirtual RealityRealityCyberspaceCyberspaceInterface DesignEric Van Hensbergen(airwicknick.csh.rit.edu)January 30, 1993ComputerComputer ScienceScience HouseHouseCPU 86125 Andrews Memorial Dri

2、veRochester, New York 14623716-475-3305cshousenick.csh.rit.eduRochesterRochester InstituteInstitute ofof TechnologyTechnologyOne Lomb Memorial DriveRochester, NY 14623(716) 475-2400ABSTRACTABSTRACTVirtual Reality as a concept essentially deals with convincing the participant thatshe/he is actually i

3、n another place, by replacing the normal sensory input received by the participant with information produced by a computer. Cyberspace, a visualization of the computer environment, is a practical application of Virtual Reality, providing amore natural interface between the user and the computer.Desi

4、gning virtual worlds is a challenging departure from traditional “interface“design. This document contains information on the basic concepts behind Cyberspacevisualization and interaction techniques.1.1. Introduction:Introduction: DefiningDefining InterfaceInterface the lag is especially noticeable

5、when tracking systems are part of the environment. For example,a lag between when you turn your head and when the screen updates is quite disturbing.Another possibility which is introduced with Cyberspace is sensory overload. Individual learning and preformance styles differ greatly, and without pro

6、per calibration an “immersive“ experience can be confusing and even disturbing.According to Bricken, there are four general categories of VR behavior that have to be considered when designing the interface:RelocationRelocation - simple movementManipulationManipulation - modification of environmentCo

7、nstructionConstruction - creation of environmentNavigationNavigation - long range location and movementIn order to be immersive there can be no menu bar, no list of icons. Without the keyboard there is no “hot-keys“. All traditional methods of interface are not possible inside the virutal world. New

8、 methods of interaction for the above four catagories must be designed - that is the challenge of cyberspace interface design.3.3. ProcessProcess VisualizationVisualization3.1.3.1. SurfaceSurface ActivationActivationMost current views of Cyberspace seem to point towards a polygon-based environment.

9、Therefore,in order to keep the experience immersive, no menus can “magically“ pop-up. Instead, the polygons themselves must be used as an interface method. Since a single shape may have more than one function, it is therefore logical to assign function activation to the surfaces of the object.Each s

10、urface then, has to check for collision, and then decide how to react as another object approaches it. This could mean that while youre evaluating a certain button, it would also be evaluating you. To make the interface more friendly, surfaces could “announce“ (through text messages or perhaps digit

11、ized sound) what their function is. It also follows, that the surface would “highlight“ itself in order to indicate to the user that it is about to be activated, or has been activated.For example, picture a text editor as a box. To edit the file within it you would approach the top, to check the spe

12、lling you would approach another side, to delete it- yet another side. This may seem a bit cryptic, but with appropriate labeling (either graphic, sound, or text) it would be far easier than current interface methods.Surfaces could have a variety of functions - from sending a file or activating a pr

13、ocess, to teleporting the user to another network. Certain surfaces would have to be solid, or without any type of functionality,in order to allow object manipulation. A primary factor in how an object physically appeared would then be based upon the functionality of its surfaces - this could be imp

14、ortant as a distinguishing factor between objects.3.2.3.2. ConnectionsConnections possibly even providing more information than is available at the exhibit in the museum. It is recommended to answer the following questions in order to provide a thorough description of the exhibit: What is unique abo

15、ut the particular artefact? What pictorial or descriptive qualities should be emphasised to communicate this uniqueness? By including the answers to these questions in the virtual tour, the audience should be able to understand what makes the exhibit so memorable. Descriptions in a virtual tour have

16、 the ability to provide additional information or resources for users who develop a desire to learn more about the exhibit. This can also be useful for visually impaired people who benefit from description. TourTour guidanceguidance In order to provide the information in an easy to follow manner, it is recommended that a tour follow a strategic setup while embracing the storyline. There are two basic ways to go about creating guidance in a virtua

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