给初学maya同胞的建议(advice for beginner maya compatriots).doc

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1、给初学maya同胞的建议(Advice for beginner Maya compatriots)1) first outlined MAYA,.MAYA should be speaking, is a more comprehensive, powerful 3DAnimation software, he features is flexible, you can grasp all aspects of animation, control each stepProcess, and even touch the underlying -DG. of MAYA through MEL

2、If you want to pick faults, there are two, 1, its hard to get started, 2, default renderer is worse than other software, but.Compared to his flexibility, it is insignificant,.MAYA, in the United States, Japan, Canada, AustraliaIts more popular. Ive seen some of their graphic magazines. MAYA is all a

3、bout commercials. On the contrary, 3DMAXVery few. In China, on the contrary, MAYA has only found an agent: new technology, meaning learning.Before, youd better position yourself, MAYA is for high-end video effects, animation. If the ambition is static frameEffect diagram, it is recommended to learn

4、3DMAX, there is no software, good or bad points, but just get startedThe problem of achievementLets talk about the animation process2) lets talk about the modules firstModeling-MAYA modeling tools basic enough, Nurbs, Polygan, Subdiv is threeBasic surface, each has advantages, more people with Polyg

5、an, should be tool all, touch type wiring is convenient, but there is oneThe problem is that its easy, causing too many faces and slowing down the computer. Nurbs is just the opposite. A few lines make oneFace. No one can replace who, foreigners general practice is to use Nurbs to make a rough shape

6、, and then converted to polyganRe wiring, and finally turn Subdiv to do animation. If it is a movie, it will use Nurbs to do the final touch. ChinaBasically run the whole race with Polygan, in addition to a little slower, has not found any harmIn order to build human cases, making before, you should

7、 pay attention to several points: do the model to man, you must understand the human anatomy,Why do some people come out like a blown doll just because it lacks real human details, such as bone spots?Can buy the art of human structure to see, there must be harvest. There is also point, pay attention

8、 to wiring, if the wiring is unreasonable,The model can not be used for animation at all. The direction of the routing is mainly based on the direction of the muscle and the requirements of the animationThe topology is a deep topic, so as not to stray far. Recommended to find foreign wireframes look

9、The law, and, in the CDV, there is a call I talk to what is the ILM who is master in high modelingYou can take a look at his tutorial. To say a little more, SimplyMAYAs modeling tutorial does not apply to facial expressionsAnimation, I suggest you do not copy (if you do not agree, when I did not say

10、, huh, huh)Modeling, there are several points to note, wiring to average, not too sparse, do not be too dense,Try to keep the 4 sides, the line between the line and the line, also try to stay in +, do not appear5 stars face or more. These should be noticed from the beginning of modeling. For the lat

11、er map, modelA series of work such as conversion, sweeping, weight, animation, deformation and so on, all of which are very usefulYour work falls by the wayside3) texturingAfter the model was built, the novice began to think it would be great to put a picture on the modelGaocheng, in fact, in the MA

12、YA (3D is), the appearance of the object expression has two main concepts.Texture (Material) and texture (texture), the main difference between textures, comes from high light, such as whiteCeramic and plaster, why can you tell at a glance, this is where the texture, as for the texture, notMore said

13、,.MAYA in Material types are mainly Lambert, Blinn, PhongPhongE, and so on, specifically to understand the relevant books. Texture also has a variety of 2D and 3D, as well asEnvironment map, layer_texture select.2D texture, you can imagine gift wrapping paper on top,Generated only on the surface of

14、the model, and the range of the 3D texture also includes the interior of the object. You can imagine the jadeThe texture of a stone is similar to that of a 3D texture. Environmental maps are used to simulate the reflection of objects on the outside, for exampleMetal reflects the sky,We can paste the

15、 environment of the sky into the material environment,.Layer_textUre is not a specific texture, you can imagine as a platform that can be used with several texturesVarious ways fall together, similar to the concept of PSs layer. There is also a note, 2D texture insideThere is a file node, you can enter pictures, affixed to the surface of the object, as to what picture, as you choose, digital photos,Or download from the Internet. Understand the concepts of Material and Texture, and then go to the mapMethod.The method of MAYA mapping varies from one side to another. First you ha

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