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“游戏”译名一览例文

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 “游戏”译名一览“嬉戏”译名一览   ACT(Action,动作类嬉戏)   ARPG(Action Role Play Games,动作角色扮演嬉戏)   AVG(Adventure Genre,冒险类嬉戏)   DAN(Dance,跳舞类嬉戏,包括跳舞机、吉它机、打鼓机等)   DC(Dreamcast,世嘉64位嬉戏机)   ETC(etc,其它类嬉戏,包括模拟飞行)   FFJ: Force Feedback Joystick(力气反匮式操纵杆)   FPP(First Person Game,第一人称嬉戏)   FTG(Fighting Game,格斗类嬉戏)   GB(Game Boy,任天堂4位手提嬉戏机)   GBC(Game Boy Color,任天堂手提16色嬉戏机)   GG(Game Gear,世嘉彩色手提嬉戏机)   FC(Famicom,任天堂8位嬉戏机)   fps(frames per second,帧/秒)   FR(Frames Rate,嬉戏运行帧数)   MAC(Macintosh,苹果电脑)   N64(Nintendo 64,任天堂64位嬉戏机)   SFC(Super Famicom,超级任天堂16位嬉戏机)   SLG(Simulation Game,模拟类嬉戏)   SPG(Sports Games,运动类嬉戏)   SRPG(Strategies Role Play Games,战略角色扮演嬉戏)   STG(Shoot Game,射击类嬉戏)   SS(Sega Saturn,世嘉土星32位嬉戏机)   PC(Personal Computer,个人计算机)   PS(Play Station,索尼32位嬉戏机)   PS(Pocket Station,索尼手提嬉戏机)   RAC(race,赛车类嬉戏)   RTS(Real Time Strategies,实时战略)   RPG(Role Play Games,角色扮演嬉戏)   TAB(Table Chess,桌棋类嬉戏)   base address 基址   The part of a two-part memory address that remains constant and provides a reference point from which the location of a byte of data can be calculated. A base address is accompanied by an offset value that is added to the base to determine the exact location(the absolute address)of the information. the concept is similar to a street address system. For example, 2010 main street plus an offset(10from the beginning of the block ). Base address are known as segment address in IBM pcs and compatibles; data in these computers is identified by its position as a relative offset the start of the segment.   保持恒定的两部分内存地址的一部分并供应一个基准点,从这里可以计算一个字节数据的位置。

基址伴随着一个加到基上的偏移值来确定信息精确的位置(肯定地址)这一概念与街道地址系统雷同例如:“大街2010号”由基(大街2000街段)加上偏移值(从街段起先的10号)在IBMPC和兼容机中的数据按其相对于由段起先的相对偏移位置被识别。

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