美国WorldViz虚拟现实系统技术背景介绍精编版

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1、精品资料推荐美国WorldViz虚拟现实系统介绍1、制造商的科研背景和实力1)公司背景:美国WorldViz公司起源于美国加州大学虚拟环境与行为研究中心,公司CEO Andy Beall就是该研究中心主任。该实验室主要致力于心理认知相关的科学研究,包括社会心理学、视觉、空间认知等。具有科研背景和实力,并以用户和自身的科研需求来指导虚拟现实设备的研发和生产,因此该公司的虚拟现实软硬件平台更适合科研领域。2)技术实力:该公司拥有一个专业的技术支持队伍,可以为科研用户提供优良的技术服务,并提供科研应用方面的咨询服务,帮助用户与国内外同行建立联系与合作。我们每年要在国内举办虚拟现实技术培训班,对老用户

2、进行免费培训并提供科研交流的平台。2、WorldViz虚拟现实系统在科研领域的广泛应用其用户遍布各个应用领域,包括教育和心理、培训、建筑设计、军事航天、医疗、娱乐、图形建模等。同时该产品在认知相关的科研领域更具竞争力,在欧美和国内高等学府和研究机构拥有五百个以上用。1)、加州大学圣巴巴拉分校虚拟环境与行为研究中心该实验室主要致力于心理认知相关的科学研究,包括社会心理学、视觉、空间认知等,并有大量论文在国际知名刊物发表,具体详见论文列表。2)、迈阿密大学心理与计算机科学实验室研究领域:空间认知 Human Spatial Cognition In his research Professor D

3、avid Waller investigates how people learn and mentally represent spatial information about their environment. Wearing a head-mounted display and carrying a laptop-based dual pipe image generator in a backpack, users can wirelessly walk through extremely large computer generated virtual environments.

4、 Research Project Examples Specificity of Spatial Memories When people learn about the locations of objects in a scene, what information gets represented in memory? For example, do people only remember what they saw, or do they commit more abstract information to memory? In two projects, we address

5、these questions by examining how well people recognize perspectives of a scene that are similar but not identical to the views that they have learned. In a third project, we examine the reference frames that are used to code spatial information in memory. In a fourth project, we investigate whether

6、the biases that people have in their memory for pictures also occur when they remember three-dimensional scenes. Nonvisual Egocentric Spatial Updating When we walk through the environment, we realize that the objects we pass do not cease to exist just because they are out of sight (e.g. behind us).

7、We stay oriented in this way because we spatially update (i.e., keep track of changes in our position and orientation relative to the environment.) 网站链接: http:/www.users.muohio.edu/wallerda/spacelab/spacelabproject.html 3、加拿大滑铁卢大学心理系设备: WorldViz Vizard 3D software toolkit, WorldViz PPT H8 optical in

8、ertial hybrid wide-area tracking system, NVIS nVisor SX head-mounted display, Arrington Eye Tracker 研究领域:行为科学项目介绍: Professor Colin Ellard about his research: I am interested in how the organization and appearance of natural and built spaces affects movement, wayfinding, emotion and physiology. My ap

9、proach to these questions is strongly multidisciplinary and is informed by collaborations with architects, artists, planners, and health professionals. Current studies include investigations of the psychology of residential design, wayfinding at the urban scale, restorative effects of exposure to na

10、tural settings, and comparative studies of defensive responses. My research methods include both field investigations and studies of human behavior in immersive virtual environments. 网站链接http:/www.psychology.uwaterloo.ca/people/faculty/cellard/index.html http:/virtualpsych.uwaterloo.ca/research.htm

11、http:/ 部分发表论文: Colin Ellard (2009). Where am I? Why we can find our way to the Moon but get lost in the mall. Toronto: Harper Collins Canada. Journal Articles: Colin Ellard and Lori Wagar (2008). Plasticity of the association between visual space and action space in a blind-walking task. Perception,

12、 37(7), 1044-1053. Colin Ellard and Meghan Eller (2009). Spatial cognition in the gerbil: Computing optimal escape routes from visual threats. Animal Cognition, 12(2), 333-345. Posters: Kevin Barton and Colin Ellard (2009). Finding your way: The influence of global spatial intelligibility and field-

13、of-view on a wayfinding task. Poster session presented at the 9th annual meeting of the Vision Sciences Society, Naples, FL. (Link To Poster) Brian Garrison and Colin Ellard (2009). The connection effect in the disconnect between peripersonal and extrapersonal space. Poster session presented at the

14、9th annual meeting of the Vision Sciences Society, Naples, FL. (Link To Poster) 4、美国斯坦福大学信息学院虚拟人交互实验室设备: WorldViz Vizard 3D software toolkit, WorldViz PPT X8 optical inertial hybrid wide-area tracking system, NVIS nVisor SX head-mounted display, Complete Characters avatar package 研究介绍:The mission of

15、 the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games. Researchers in the lab are most concerned with un

16、derstanding the social interaction that occurs within the confines of VR, and the majority of our work is centered on using empirical, behavioral science methodologies to explore people as they interact in these digital worlds. However, oftentimes it is necessary to develop new gesture tracking systems, three-dimensional modeling techniques, or agent-behavior algorith

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