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1、. 高二下英语阅读提升训练2A. In the United States, there have been no deaths from commercial airline accidents since 2013. In fact, for decades, there has been a general _1_ trend in the number of accidents per departure.Complex systems are more likely to suffer from failures, but commercial aviation (航空) seems
2、 to be a(n) _2_. Since the 1960s, U.S. commercial aviation has becomesignificantly more complex, and yet, flying has become safer. What lies behind this remarkable trend is a handful of smart approaches to _3_. Here are two of them.1. Teach people to speak upand to listenA common error during airpla
3、ne accidents used to be the _4_ of first officers to question the captains poor decisions. When the captain was flying the airplane, he was hard to challenge, and his mistakes went _5_.All this began to change in the late 1970s with a training program known as Crew Resource Management (CRM). The pro
4、gram revolutionized the _6_ not just of the cockpit (机舱) but also of the whole industry. It reframed safety as a _7_ issue and put all crew members on more equal footing. It was no longer _8_ to question the decisions of a superior; it was required. And CRM taught crew members thelanguage of disagre
5、ement.The lesson isnt simply that people lower down in the _9_ should speak up and higher-ups should listen. What CRM has shown is that people can be taught to speak up and to listen. The ability to express and embrace _10_ isnt hardwired in our personality or cultural background; its a skill we can
6、 learn.Learn from small failures and close callsIn 1976, the US Federal Aviation Administration created an industry-wide system to collect safety reports. The Aviation Safety Reporting System (ASRS) collects thousands of reports each month. Beyond receiving immunity (豁免权) for a mistake, its a point
7、of _11_ for pilots to submit ASRS reports. They know the reports make air travel safer. The reports are stored in a searchable database that anyone can _12_, and National Aeronautics and Space Administration (NASA) highlights safety trends in its monthly newsletter,Callback. Here, too, there is a _1
8、3_ lesson. Small mistakes and near misses can be a rich source of data about what might _14_ in our system. Mistakes shouldnt be _15_. By openly sharing stories of failures and near failures, we can treat errors as an opportunity to learn.1AsimilarBsteadyClong-termDdownward2AexampleBexceptionCsymbol
9、Dalternative3AassessmentBmanagementCcompetitionDcontribution4AfailureBeffortCpressureDconvenience5ApredictableBimaginaryCuncheckedDunforgiven6AperformanceBstructureCcultureDstandard7AteamBstateCsideDpolicy8AimmoralBunrewardingCdisrespectfulDinconvenient9AageBpositionCsalaryDattractiveness10Aexciteme
10、ntBdiscomfortCrespectDdisagreement11AprideBsacrificeCentertainmentDliteracy12AcreateBaffordCanalyzeDaccess13AbroaderBclearerCmore bitterDmore costly14Abreak outBgo wrongCtake shapeDslow down15AobstaclesBfailuresCexperimentsDsecretsDBBAC CACBD ADABDBGetting a Job in the Video Game IndustryWhen the vi
11、deo game industry started, the majority of the developers were programmers because they knew how to work in the language of the machines at the time. 16_ Thus, game developers were no longer limited to excellent programmers. You can start climbing the ladder as a tester. 17_ For a while, this path w
12、orked for quite some time, although many quickly realized that it wasnt the job they imagined it would be. It is almost impossible to progress from tech support into the development without higher level education and training in big development companies. Getting a development position isnt just a m
13、atter of having some programming or art classes on your resume(简历). 18_You may prepare yourselves for such questions as What games are out there that youve made? Have you worked in a cooperative programming environment before? Do you know how to write clean, concise, documented codeIn fact, programm
14、ing interviews frequently involve having to stand up in front of your potential coworkers at a whiteboard and solve logic or programming efficiency problems. Level designers and artists may have to talk about their work on a video project or in the same sort of environment. 19 youre not able to comm
15、unicate with your potential colleagues, you may lose the chance at a job that youd be perfect for. The recent rise of independently developed and published games has opened a new path for those looking to get into the game industry. 20_It requires a significant investment of time, energy, resources, and a drive to face a very competitive market. And most importantly, it requires that you know how to fill, and despite this to get up and move on to the next project unti