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1、初设计程序#include /输入输出函数#include #include /动态存储分配函数void printMap(int map16);void moveBox(int map16,int x,int y,int select);void printMap(int map16)int i,j;for(i=0;i14;i+)for(j=0;j16;j+)switch(mapij)case 0:/墙printf();break;case 1:/空地printf( );break;case 2:/运动图形printf();break;printf(n);printf(nn);printf(
2、按方向键操作游戏,按Q退出!n);void moveBox(int map16,int x,int y,int select)int x1,y1;/下个位置的坐标switch(select) case 1:/向上移动x1 = x - 1;y1 = y;break;case 2:/向左移动x1 = x;y1 = y - 1;break;case 3:/向右移动x1 = x;y1 = y + 1;break;case 4:/向下移动x1 = x + 1;y1 = y;break;default:break;switch(mapx1y1)case 0:/遇到墙,不动break;case 1:/内部空
3、地,则交换mapx1y1 = 2;mapxy = 1;break;default:break;int main()int i,j;int x,y;/人的位置char key;/所按下的方向键int map1416=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0
4、,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,;while(1)for(i=0;i14;i+)for(j=0;j16;j+)if(map
5、ij = 2)goto found;found:x = i;y = j;system(cls);printMap(map);key=getch();if(key = Q) | (key =q)printf(退出.n);return 2;key = getch();switch(key)case 72:/上箭头 0x4800moveBox(map,x,y,1);break;case 75:/左箭头 0x4b00moveBox(map,x,y,2);break;case 77:/右箭头 0x4d00moveBox(map,x,y,3);break;case 80:/下箭头 0x5000moveBo
6、x(map,x,y,4);break;default:break;优化后程序#include#include /输入输出函数#include #include /动态存储分配函数void printMap(int map16)int i,j;for(i=0;i14;i+)for(j=0;j16;j+)switch(mapij)case 0:/墙printf();break;case 1:/空地printf( );break;case 2:/运动图形printf();break;printf(n);printf(nn);printf(按方向键操作游戏,按Q退出!n);void gotoxy(in
7、t x,int y) COORD c=x,y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), c); void moveBox(int map16,int x,int y,int select)int x1,y1;/下个位置的坐标switch(select) case 1:/向上移动x1 = x - 1;y1 = y;break;case 2:/向左移动x1 = x;y1 = y - 1;break;case 3:/向右移动x1 = x;y1 = y + 1;break;case 4:/向下移动x1 = x + 1;y1 =
8、y;break;default:break;if(mapx1y1=1)mapx1y1 = 2;mapxy = 1;gotoxy(2*y,x);printf( );gotoxy(2*y1,x1);printf();int main()int i,j;int x,y;/人的位置char key;/所按下的方向键int map1416=0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,
9、0,0,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
10、0,0,0,0,0,0,0,;printMap(map); /输出初始界面while(1)for(i=0;i14;i+)for(j=0;j16;j+)if(mapij = 2)goto found;found:x = i;y = j;key=getch();if(key = Q) | (key =q)gotoxy(0,18);printf(退出.n);return 2;key = getch();switch(key)case 72:/上箭头 0x4800moveBox(map,x,y,1);break;case 75:/左箭头 0x4b00moveBox(map,x,y,2);break;c
11、ase 77:/右箭头 0x4d00moveBox(map,x,y,3);break;case 80:/下箭头 0x5000moveBox(map,x,y,4);break;default:break;地图设计#include void main() int map1010= 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,1,1,1,1,1,0, 0,1,1,1,1,0,0,0,1,0, 0,1,0,0,1,0,1,0,1,0, 0,1,0,0,2,0,1,0,1,0, 0,1,0,0,0,1,1,1,1,0, 0,1,0,1,0,1,0,1,0,0, 0,1,0,1,0,1,0,1,0,0, 0,1,1,1,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,0,0; int x,y; for(x=0;x10;x+) for(y=0;y10;y+) if(mapxy=0) printf(); else if(m