12月大学英语四级真题及问题详解第一套94593

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1、word2016年12月大学英语四级考试真题(第1套)Part Writing (30 minutes)Directions: For this part, you are allowed 30 minutes to write an essay. Suppose you have twooptions upon graduation: one is to find a job somewhere and the other to start abusiness of your own. You are to make a decision. Write an essay to explain

2、 the reasonsfor your decision. You should write at least 120 words but no more than 180 words.Part Reading prehension(40 minutes)Section ADirections: In this section, there is a passage with ten blanks. You are required to select one wordfor each blank from a list of choices given in a word bank fol

3、lowing the passage. Read thepassage through carefully before making your choices. Each choice in the bank isidentified by a letter. Please mark the corresponding letter for each item on AnswerSheet 2 with a single line through the centre. You may not use any of the words in thebank more than once.Qu

4、estions 26 to 35 are based on the following passage. When someone mits a criminal act, we always hope the punishment will match the offense.But when it es to one of the cruelest crimes-animal fighting-things26 work out that way.Dog-fighting victims are 27 and killed for profit and sport, yet their c

5、riminal abusers oftenreceive a28 sentence for causing a lifetime of pain. Roughly half of all federally-convicted animalfighters only get probation (缓刑).Some progress has been made in the prosecution (起诉) of animal fighters. But federal judgesoften rely heavily on the U. S. Sentencing GuideLines whe

6、n they29 penalties, and in the case ofanimal fighting, those guidelines are outdated and extremely30 The U.S. Sentencing mission, which31 these sentencing guidelines, is revisiting them,proposing to raise the minimum sentence from 6 - 12 to 21 - 27 months. This is a step in the right32, but wed like

7、 to see the U. S. Sentencing mission make further changes to the guidelines.Along with this effort, were working with animal advocates and state and federal lawmakers to33 anti-cruelty laws across the country, as well as supporting laws and policies that assistoverburdened animal 34 that care for an

8、imal fighting victims. This help is 35 importantbecause the high cost of caring for animal victims is a major factor that prevents people from gettinginvolved in cruelty cases in the first place.A. convenientB. createsC. criticallyD. determine E. direction F. hesitateG. inadequateH. inspiredI. metho

9、dJ. minimalK. rarelyL. sheltersM. strengthenN. sufferingsO. torturedSection BDirections: In this section, you are going to read a passage with ten statements attached to it. Eachstatement contains information given in one of the paragraphs. Identify the paragraphfrom which the information is derived

10、. You may choose a paragraph more than once.Each paragraph is marked with a letter.Answer the questions by marking thecorresponding letter on Answer Sheet 2.When Work Bees a GameA) What motivates employees to do their jobs well? petition with coworkers, for some. Thepromise of rewards, for others. P

11、ure enjoyment of problem-solving, for a lucky few.B) Increasingly, panies are tapping into these desires directly through what has e to be knownas gamification : essentially, turning work into a game. Gamification is about understandingwhat it is that makes games engaging and what game designers do

12、to create a great experience ingames, and taking those learnings and applying them to other contexts such as the workplace andeducation, explains Kevin Werbach, a gamification expert who teaches at the Wharton School ofBusiness at the University of Pennsylvania in the United States.C) It might mean

13、monitoring employee productivity on a digital leaderboard and offering prizes to thewinner, or giving employees digital badges or stars for pleting certain activities. It could alsomean training employees how to do their jobs through video game platforms. panies fromGoogle to LOralto IBM to Wells Fa

14、rgo are known to use some degree of gamification in theirworkplaces. And more and more panies are joining them. A recent report suggests that theglobal gamification market will grow from $1.65 billion in 2015 to $11.1 billion by 2020.D) The concept of gamification is not entirely new, Werbach says.

15、panies, marketers and teachershave long looked for fun ways to engage peoples reward-seeking or petitive spirits. Cracker Jackshas been gamifying its snack food by putting a small prize inside for more than 100 years, headds, and the turn-of-the-century steel magnate (巨头) Charles Schwab is said to h

16、ave often einto his factory and written the number of tons of steel produced on the past shift on the factoryfloor, thus motivating the next shift of workers to beat the previous one.E) But the word gamification and the widespread, conscious application of the concept only beganin earnest about five years ago, Werbach says. Thanks in part to video games, the generation nowentering the workforce is espe

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