英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response

上传人:新** 文档编号:413728436 上传时间:2023-04-18 格式:DOC 页数:14 大小:95KB
返回 下载 相关 举报
英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response_第1页
第1页 / 共14页
英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response_第2页
第2页 / 共14页
英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response_第3页
第3页 / 共14页
英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response_第4页
第4页 / 共14页
英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response_第5页
第5页 / 共14页
点击查看更多>>
资源描述

《英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response》由会员分享,可在线阅读,更多相关《英文文献翻译:产品设计语义和情绪反应Product design, semantics and emotional response(14页珍藏版)》请在金锄头文库上搜索。

1、xxx大学毕业论文本科毕业设计文献翻译产品设计,语义和情绪反应Product design, semantics and emotional response学院(部): 专业班级: 学生姓名: 指导教师: 2011年 6月 5日1英文原文:Product design, semantics and emotional responseAbstractThis paper explores theoretical issues in ergonomics related to semantics and the emotional content of design. The aim is t

2、o find answers to the following questions: how to design products triggering happiness in ones mind; which product attributes help in the communication of positive emotions; and finally, how to evoke such emotions through a product. In other words, this is an investigation of the meaning that could

3、be designed into a product in order to communicate with the user at an emotional level. 1. Introduction Contemporary life is synonymous with accelerating social and technological change. Similarly, product design is being rapidly transformed through materials technology, production technology, infor

4、mation-processing technology and other processes. The changes in technology are occurring at a speed and scale beyond any expectation. The digital revolution is progressively turning the objects with which we interact into smaller and more intelligent black boxes, making it difficult for us to under

5、stand the mechanism or the working method (Bolz 2000). Design therefore occurs in a different framework than before, with reference to social change, the conservation of resources and energy, emerging environmental problems, and customer-oriented trends (Ohira 1995, Jones 1997). Accordingly, whether

6、 driven by advertisement and marketing strategies, or by trends, fashion, and social events, users expectations from consumer products have been also changing. Functionality, attractiveness, ease-in-use, affordability, recyclability, and safety are all attributes that are expected to already exist i

7、n a product. Users are expecting more from everyday products. Recent design trends show an inclination towards objects that inspire users, enhance their lives, help in triggering emotions or even in evoking dreams (Jensen 1999, Alessi 2000). Jensen predicts that the Dream Society is coming soon, fol

8、lowing a society based on data, called the Information Society (1999). He adds that, as information and brainpower are becoming the realm of computers and high-tech, society will place new value on a human ability that has not been automated yet: emotion. Functionality is more and more taken for gra

9、nted in products, and users are looking for fulfillment at an altogether different level of appreciation. Imagination, myths, and rituals (being the language of emotion) will have an effect on our behaviors, ranging from our buying decisions to our communication with others (Jensen 1999). Furthermor

10、e, Khalid (2001: 196) points out that the decision to buy can be momentary, so customer needs can then be created very quickly, while other needs are long established. Consequently, emotions and affect in general, have received increasing attention over the last few years (Velsquez 1998). Affect bei

11、ng defined as the consumers psychological response to the semiotic content of the product. Approaches to emotions and affect can be studied at many different levels and all offer different insights. As Velsquez points out, several models have been proposed for a variety of domains and environments.

12、Some examples that he gives include the use of emotions to create synthetic agents with lifelike qualities and personalities (Bates 1994, Kline and Blumberg 1999, Elliott 1992, Reilly 1996) systems that reason about emotions in narrative (Elliott et al. in Velsquez 1998), systems that rely on emotio

13、nal processing to mediate social interactions (Breazeal in Velsquez 1998), and architectures that model the influences of emotions in behavior and learning (Camero 1997, Kitano 1994, and Seif El-Naser et al. in Velsquez 1998). Different approaches work best in different domains, and the decision to

14、follow one or the other depends greatly on the specific goals and purposes of these models. Design directed by emotional content can be regarded as the heart of current design practices, research, and education. As Paul Hekkert (2002), the chairman of the Design & Emotions Society, says: “It is no l

15、onger sufficient to design good products or services; we all want to design experiences and generate pleasurable or exciting sensations.” “But what do we really know about these experiences and products ability to evoke emotions? Can affective interactions be designed and how do designers and indust

16、ries deal with this new design paradigm?” The goal of this study is to reveal the semiotic nature of emotional responses in design products, as well as to explore affect programs concerning the relationship between product design and human experience. 2. Product semantics at the physical and cognitive level Product semantics was developed a

展开阅读全文
相关资源
相关搜索

当前位置:首页 > 大杂烩/其它

电脑版 |金锄头文库版权所有
经营许可证:蜀ICP备13022795号 | 川公网安备 51140202000112号