严肃游戏与管理可视化

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1、技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案严肃游戏与管理可视化Top-BOSS International Corp. 台湾特波国际股份有限公司技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案严肃游戏在中国 2009年12月17日,第一届严肃游戏(北京)创 新峰会首次在中国提出了“严肃游戏”的概念 2010年7月29日,上海国际会议中心,由 ChinaJoy 组委会主办的“CGBC严肃游戏论坛” 推动和促进严肃游戏在国内的发展。 2技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升

2、方案严肃游戏-定义严肃游戏是指以那些以教授知识技巧、提供专业训练和模拟为主要内 容的游戏。严肃游戏自上个世纪八十年代诞生以来,已经广泛应用于 军事、医学、工业、教育、科研、培训等诸多领域。2002年,华盛顿特区伍德罗威尔逊国际学者中心(Woodrow Wilson International Center for Scholars)发起了“严肃游戏计划”(Serious Games Initiative),目的是鼓励解决政策和管理问题的游戏的设计和 开发。2003年,国际游戏开发者协会(IGDA)的活动负责人罗卡( Jason Della Rocca)在China Joy大会上进行了名为“严肃

3、”游戏:游戏 对社会经济的潜在影响的主题发言,他把“严肃游戏”定义为“不以娱 乐为主要目的游戏”,并例举了用于训练市长的模拟城市 、训练 董事长的虚拟领导、训练员工的直言者、训练海军陆战队员的DOOM等经典游戏作品。 新浪微博3技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案模拟和游戏(Simulation and Gaming) A simulation game is a game that contains a mixture of skill, chance, and strategy to simulate an aspect of realit

4、y, such as a stock exchange. While today, simulation gaming has its largest application in the world of computers with people learning by simulation. It has been used extensively as an effective way to generate new and more complex behavior among participants.Resource: http:/en.wikipedia.org4技术创 新概念

5、特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案模拟和游戏主要型态Board Game A board game is a game played with counters or pieces that are placed on, removed from, or moved across a “board“ (a premarked surface, usually specific to that game). Simple board games often make ideal “family entertainment“ since they are of

6、ten appropriate for all ages. Some board games, such as chess, go/weiqi, xiangqi, shogi, or oware, have intense strategic value and have been classics for centuries.Computer Game A personal computer game (also known as a computer game or simply PC game) is a video game played on a personal computer,

7、 rather than on a video game console or arcade machine. Computer games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles.Resource: http:/en.wikipedia.org5技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案 严肃游戏(Serious Game)A

8、serious game is a software application developed with game technology and game design principles for a primary purpose other than pure entertainment.Long before the term “serious game“ came into wide use with the in 2002, games were being developed for non-entertainment purposes. The continued failu

9、re of the edutainment space to prove profitable, plus the growing technical abilities of games to provide realistic settings, led to a re-examination of the concept of serious games in the late 1990s. During this time, a number of scholars began to examine the utility of games for other purposes, in

10、cluding early work by Henry Jenkins at MIT in collaboration with Randy Hinrichs at Microsoft Research, and books such as Janet Murrays Hamlet on the Holodeck, contributed to the growing interest in applying games to new purposes. Additionally, the ability of games to contribute to training expanded

11、at the same time with the development of multi-player gaming. Resource: http:/en.wikipedia.org6技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案严肃游戏(Serious Game)Resource: Games for Entertainment and Learning (GEL) Lab (http:/gel.msu.edu) at Michigan State University 7技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业

12、绩 提升方案游戏式学习(Game-Based Learning) Game based learning (GBL) is a branch of serious games that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subjec

13、t matter to the real world. The book Digital Game-Based Learning by Marc Prensky was the first major publication to define the term, although given the embryonic state of the serious game industry it has continued to evolve since then.Resource: http:/en.wikipedia.org8技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件

14、家居门店业绩 提升方案以模拟和游戏为研究领域的国外组织ABSEL - Association for Business Simulation and Experiential Learning file DiGRA - Digital Games Research Association file INDSAGA - INDIAN Simulation And Gaming Association Resource ISAGA International Simulation And Gaming Association Resource JASAG - Japan Association o

15、f Simulation And Gaming file NASAGA - North American Simulation and Gaming Association file OzSAGA - Australian Simulation and Games Association Resource SAGANET - Simulation and Gaming Association - The Netherlands file SAGSAGA - Swiss Austrian German Simulation and Gaming Association file SAGSET -

16、 Society for the Advancement of Simulation and Gaming in Education and Training file SIGIS - Societ Italiana Giochi di Simulazione Resource SSAGSg - Society of Simulation and Gaming of Singapore file ThaiSim - Thai Simulation and Learning Association file9技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案分类与应用10技术创 新概念特点及案例继电 保护基础知识加快转变发 展方式课件家居门店业绩 提升方案Top-BOSS实际使用经国家科技部批准中国商业联合会设 立的“中国

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