高级综合英语一Uiit11

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1、Alison Sperry DiscussionDiscussion Text interpretationText interpretation Structural analysisStructural analysis Detailed studyDetailed study Writing StrategyWriting Strategy TranslationTranslation跳绳滚铁环摸瞎子blind touch“ “我们都是木头人,不许说话不许动,不许走路不许笑!我们都是木头人,不许说话不许动,不许走路不许笑!” ”木头人 Freeze拍纸片rubber band skipp

2、ing踢毽子gamecockgamecockSlingshot走长凳跳房子Hopscotch跳山羊Clap at 7 Hide and Seek The Eagle and Chicks Tag and Chase Hopscotch Rubber Band Rope Jump Rope Jump / Skipping Shuttlecock Play marbles Crossword Puzzle Jigsaw Puzzle Monopoly Truth or dare捉迷藏捉迷藏 老老鹰鹰鹰鹰捉小捉小鸡鸡鸡鸡 追逐、抓人游追逐、抓人游戏戏戏戏 跳房子跳房子跳皮筋儿跳皮筋儿 跳跳绳绳绳绳踢

3、踢毽毽毽毽子子 玩玻璃玩玻璃弹弹弹弹珠珠 字字谜谜谜谜游游戏戏戏戏(填字游(填字游戏戏戏戏) 拼拼图图图图 (七巧板)(七巧板)强强手手 (大富翁)(大富翁)真心真心话话话话大冒大冒险险险险 This expository essay, developed mainly by contrast;contains vivid accounts, and impressive descriptions of both typically active and passive games that kids often play. As is suggested by the title, this

4、 essay mainly proves or illustrates the digital danger to which so many children are exposed. Are computer games fundamentally different from board games? Does talking on the phone develop the same skills as chatting online? Whats the difference between painting with watercolors and “coloring“ with

5、a desktop paint box program? Alison Sperry, the writer of this essay explored these questions and came up with some disturbing answers. Part III (Para. 9-10)the first contrast: the first paragraph exemplifies the positive influence of active games on kids, while the second paragraph points out the e

6、normous impact of passive games on children. indirectly emphasizes the awful impact on children exerted by such depressingly familiar games as are described in the eighth paragraph.concretely illustrate the positive influence of active games on kids and the negative impact of passive electronic game

7、s or activities. Through the three contrasts presented, the authors opinion on the issue becomes clear.Part I (Para. 1-2)Part II (Para. 3-8) (1)What is the theme or main idea of this essay?What is the theme or main idea of this essay?This essay is intended to present the following two arguments: fir

8、stly, through active games or activities, children develop skills and outlooks that determine the adults they will become; secondly, through passive games or activities, children become passive watchers or viewers, and furthermore, their outlooks will be enormously affected or contaminated. Fundamen

9、tally, the writer aims to call the readers attention to the the danger danger or or harm harm that children are subjected to by electronic games or “wired” entertainment. (2) Which paragraphs describe or recount active games or activities? And which paragraphs provide vivid accounts of passive elect

10、ronic activities?Paragraphs one, three, five and seven describe and recount active games or activities. And paragraphs two, four, six and eight provide vivid accounts of passive electronic games or activities.(3) Point out all the contrasts in the essay.the contrast between Play-Doh and video gamest

11、he contrast between soccer games and chatting on the net. the contrast between Monopoly and video games.the contrast between influence of active games and impact of passive games Positive influence of active gamesDevelop skills and outlooks that determine the adults they will become Impact of passiv

12、e gamesBecome passive watchers or viewers;be unimaginative,socially immature,and crudely desensitized to the world around them Play-DohI am a creator.I can give my ideas tangible forms. Video gamesI dont create.I let someone elses creativity happen in front of me.The conclusion: the former is creati

13、ve and the latter is not. Soccer gamesLearn a small lesson about getting along with others. Chatting on the netI shouldnt have to work at relationships. They come and go instantly and at my convenience. If someone displeases me, I can make that person disappear. Conclusion: The former helps develop

14、kids social abilities while the latter renders the kids poor at handling interpersonal relationships. MonopolyThey are learning that they can enjoy their own activities and still be sensitive to the larger world around them. Video gamesThe game player is likely to be violent and dangerous to people

15、he regards as his enemies; he is apt to injure or even kill othersconclusion: While playing the former, the kids are still sensitive to the larger world around them. When playing the latter, they are simply confined to their own world. The writer indirectly emphasizes that most harmful to children a

16、re those games in which the players act the role of a psychotic killer, like Duke Nukem, with its “twenty-three levels of nonstop carnage!” and Bloody Roar, which offers the players “more ways to maim, crush, and devour your enemies than ever.” the beginning part present the first contrast: the first paragraph exemplifies the

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