cityengine-user_interface_用户界面

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1、User Interface 用户界面This page gives a quick overview of the user interface of the CityEngine. On the one hand the main types of windows are described, and on the other hand basic functionalities like project management and navigation are shortly explained.本页给我们快速阐述了城市引擎的用户界面。一方面描述了窗口的主要类型,另一方面简短的解释了诸

2、如项目管理的基本函数。The CityEngine Main Window 城市引擎主窗口The user interface revolves around a main window, which consist of several sub-window components. The screenshot below shows a typical CityEngine modeling session.用户界面是由数个子窗口部件组成并循环出现在主窗口的四周,下面的截图显示为典型的城市引擎建模绘画框。这个用户界面表示为一个打开的场景1: Navigator 导航器2: Scene Ed

3、itor 场景编辑器3: CGA Shape Grammar Editor CGA 形态语法编辑器4: First Viewport 第一视窗5: Second Viewport 第二视窗6: Inspector 检查员窗口7: The default area for the ConsoleCGA Problems, Progess, etc.默认区域控制台,CGA 问题提示,进程等等。Individual sub-windows can be opened in the menu Window. Each window can have multiple tabs, which can b

4、e freely arranged via dragndrop. By dragging a tab into the corresponding half of another window, the tab becomes a single window. Most windows (except the editors) can also be detached. The window layout configuration (a perspective) can be stored and loaded via Windows Layout . For example for gra

5、mmar editing we recommend the corresponding default perspective.个别子窗口能在菜单栏的 窗口中打开。每个窗口拥有多个标签,并可以被自由的通过拖曳安排布局。通过拖曳一个标签到相应的另一个窗口的一半位置,标签将变成一个独立的窗口。大多数窗口(除了编辑器)都能被关闭。窗口布局结构(a perspective)能通过 Windows Layout . 加载多个,例如语法编辑窗口是我们推荐的标准窗口。In the following the different sub-window types and their main function

6、s are described.以下是不同子窗口类型及主要功能描述。导航器导航器是描述被使用的项目和场景管理,因此窗口显示为打开或者链接进来的工作空间。一个新的项目可以通过创建。以下是一个标准项目的文件夹构成。应用于生成三维模型的图形语言。它能置入.obj 格式文件(附和任意.mtl 文件)包含纹理和其他格式。这个文件夹包含一些常用数据。例如一些以组或者块的模型(.obj 组文件)将被存储在这里。他们能以 shape 图层导入到城市引擎里面,其图形语言规则也会被导入。存储例如视图快照存储使用中的 map 图层里面的图片,例如高度和水纹理以.cga 格式,存储 CGA 图形规则语言以.cej 格

7、式存储城市引擎文件Besides project management, other main function done in this window are the opening of a scene via double-click, assigning CGA shape grammar rules to the selection via corresponding right-mouse-button, investigating assets via left-click (they appear in the Inspector window then), or refres

8、hing folders via F5 (useful when assets are modified or for collaborative working environments i.e. a project is shared on the network and rules, scenes etc. have been added/modified).In addition, the file navigator can inspect selected files. In the case of CGA rule files, the functions and rules a

9、re listed. Clicking on entries in the CGA file inspector will let CGA Shape Editor to scroll to the corresponding entry in the rule file. Hence the file navigator inspector is a powerful tool to navigate in a rule file.除项目管理之外,其他主要功能作用于窗口中通过双击打开文件,CGA 图形语言规则通过选择图形和鼠标右键,asset 调查属性通过左键单击(然后会出现在检查窗口) ,

10、或者通过 F5 刷新文件夹(这样针对联合工作环境,某个网络共享的工程、规则或者场景的变动的 asset 修改就会被正确附加进来) 。此外,文件导航器能检查所选择的文件,就 CGA 规则文件的来说,其函数和规则会以表显示,点击 CGA 文件,检查窗口会滚动到相应的 CGA 图形编辑器位置并出现规则文件打开对话框。因此,文件导航器是一个强大的规则文件导航工具。Scene EditorThis window is the central place where you manage your scene. A CityEngine scene is organized in layers. Curr

11、ently, five different layer types exist: Environment Layerscontrol common 3D viewport parameters such as scenes panorama or the scene light. Both layers are configured using the inspector. Map Layerscontain arbitrary maps (images) and can be used to globally control object attributes. Graph Layersco

12、ntain street networks and blocks, dynamically generated shapes and generated models. Shape Layerscontain static shapes, typically building lots used for generating CGA models.场景编辑器这个窗口主要控制管理你的场景,城市引擎场景是以层级别组成的,当前图例包含了 5 种不同类型的层方式。环境控制层 表现于 3D 视窗的显示灯光和全景天,这两个层在检查器中可编辑。纹理控制层 总体控制物体属性中的专有贴图或纹理曲线控制层 控制道

13、路和街道,动态产生二维图形和模型模型控制层 用于 CGA 模型所构成的静态二维图形,代表性建筑The Scene Editor with a graph layer, two inital shape layers and a layer with generated models.此场景编辑器包含一个图标层,两个初始图形层和一个模型产生层The layers tree allows you to navigate, delete or duplicate the layers and its objects as well as control the visibility of objec

14、ts in the tree through the search field. The visibility of each layer in the viewport can be toggled by clicking on the eye symbol left to the layer name.In the case where building lots or mass models have been already modeled with an external program, these can be imported as shape layers. First, y

15、ou have to convert your shapes into a grouped obj file (each group corresponds one shape). Afterwards copy it into the data folder of your project and import it via File Import CityEngine Layers OBJ Import . or via right-mouse-button on the .obj file in the Navigator. Afterwards, CGA rules can be ap

16、plied in the typical way on these imported meshes.层级树允许你控制,删除或者拷贝,每个层以及所包含的物体不但可以控制可见性,通过开启和关闭左边的眼睛图标达到在这种情况下,在外部所编辑的大量及块模型就能以 import 方式作为图形层应用,首先,必须将外部图形以组形式的 obj 格式(每个组对应相同的一个图形) ,然后,复制 obj 到所在工程的 Data 文件夹中,通过 import 它 File Import CityEngine Layers OBJ Import .或者在导航器使用右键点击 obj 文件, 既而 CGA 规则将以默认形式应用于你所导入的模型上。CGA Rule EditorBy double clicking on a .cga file in the Navigator window, the corresponding file is opened in the C

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