2021届北京市三、四月高三一模试题分类汇总-阅读理解AB篇(东西海朝丰石)

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1、东城区2020-2021学年度第二学期高三综合练习(一模) 高三英语 2021.4 第二部分:阅读理解(共两节,38分)第一节(共14小题;每小题2分,共28分)阅读下列短文,从每题所给的A、B、C、D四个选项中,选出最佳选项,并在答题卡上将该项涂黑。AAs part of our mission to inspire the next generation of scientists, inventors and engineers, the Science Museum Group (SMG) has launched an exciting new online gameTotal Da

2、rkness. Over the last year we have been developing Total Darkness with the aim of creating an experience that can have a positive impact on peoples attitudes towards STEM (science, technology, engineering and maths), as well as having a focus on self-reflection, rather than asking players to recall

3、specific facts or concepts.Total Darkness is a digital storytelling experience which encourages young people to recognise how the skills they use every day relate to STEM and can help them develop their confidence in science thinking. The game invites the player to solve a mysterious power cut in th

4、eir hometown. The game puts players in control, allowing their choices and decisions to guide them through the story.As the player navigates through the darkened streets of the town, equipped only with a torch, they will face various challenges. Using their curiosity, communication skills and creati

5、ve problem solving, they will discover new theories about what might have caused the blackout(停电;断电). But with every step their torch fades, and the player must solve the mystery before the battery runs out. The players choices and actions throughout the game will score them curiosity, creativity or

6、 communication points. At the end, the skills the player has used will be revealed along with their science style, showing how they could put their skills into action in the real world.Total Darkness is aimed at 8-15 year-oldsan important stage in teens science development. Research shows that as te

7、ens make the step between primary and secondary, many move away from an interest in science as other influences have a stronger pull in their lives.Total Darkness is a free online game playable on smartphone, tablet and desktop. Play now at totaldarkness.sciencemuseum.org.uk.21. Total Darkness aims

8、to help players _.A. recall scientific conceptsB. better understand STEMC. improve storytelling abilities D. develop communication skills22. Whats the key to getting points in Total Darkness?A. Judgement. B. Teamwork.C. Equipment.D. Gaming skills.23. What is the main purpose of the passage?A. To pro

9、mote a new product.B. To introduce the SMGs mission.C. To explain the rules of an online game.D. To emphasize the importance of STEM.BNick Torrance, a junior in high school, suffers from muscular dystrophy(肌肉萎缩症), and attends school in a specialized wheelchair. The muscle disease prevents him from a

10、ccomplishing many everyday tasks, such as carrying his books and putting things away in his locker. So he had a fellow student assigned to help him. But Amy Smith, the schools occupational therapist(治疗师), thought that being able to do something simple like opening his locker on his own would be empo

11、wering. Amy initially thought they would be able to buy a device to help. But searching online turned up nothing that could meet their needseverything needed a keycode or some other physical action, things her disabled student couldnt do. After the outside search for a method came up short, she look

12、ed within the school itself for an answer. Amy turned to the schools robotics instructor.The instructor, in turn, suggested that two of his most capable students take on the project: Micah Stuhldreher and Wyatt Smrcka. They took first place in a national robotics competition, so they were a natural

13、choice to tackle the locker door problem with a robotics solution. Micah and Wyatt wasted no time getting down to work and for an hour each school day, the boys brainstormed, built, and rebuilt various versions of the device until they landed on the perfect solution one year later.Like in any device

14、 development, it took a lot of trial and error for Micah and Wyatt to make something that would work for their target audience. For example, they initially built a locker-opening button, but Nick wasnt strong enough to push it, so they replaced it with a sensor. Now, between classes Nick steers his

15、electric wheelchair to his locker and waves his hand over a sensor on the arm of the wheelchair. A few seconds later, the locker door swings open. Another wave closes the door. Nick can make it with easeit may be a small thing, but it gives him a sense of independence. 24. Why did Amy Smith want a d

16、evice?A. To increase her students confidence.B. To encourage cooperation at school.C. To inspire a robotics invention.D. To help treat a muscle disease.25. With a sensor in his wheelchair, Nick can _.A. move around easilyB. put his things awayC. continue his schoolingD. open and close his locker26. According to the passage, which word

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