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1、中国云游戏市场趋势报告,2 0 2 1,中国云游戏生态系统,中国云游戏市场未来展望,目录,Contents,2020,2020,1,750,PC,2020,中国云游戏生态系统,市场概况及其独特性,01,5%,16%,30%,43%,95%,84%,70%,57%,2020,2021F,2022F,2023F,5G 5G,5G CAGR),2020-2023,2020年,全球或 台活跃智能手机支 持5G。到2023年,该份 额将增长到。,& 5G,|,| 2020-2023,10%,34%,56%,75%,90%,66%,44%,25%,2020,2021F,2022F,2023F,5G,5G,
2、5G,5G,5G,& 5G,|,| 2020-2023,2023,2023,2020,440,PC,| 2019,1 2020 12,46.7%,10.6%,4GB RAM 4 CPU,2018, ,3APC,PC,B2BB2C,1,2,1,4,2 PC 1314,3 PC,未来展望,云游戏市场未来的机会点是什么,02,$279M,$539M,$880M,$562M,$1,249M,$2,455M,$4,255M,2020,2021F,2022F,2023F,2020,2023 CAGR),,20202023,CAGR,2023 2020 2023,|,&,| 2020-2023,$5.62,
3、$12.49,$24.55,$42.55,$0.68,$2.79,$5.39,$8.80,* | 2021,36.8%,34.2%,15.4%,3.4% 4.6%,5.6%,中国云游戏可获得 服务市场,2021年,2021,*,1,AMD,GPU,vGPU,GPU GPU,6,AkamaiSuperCloud CDN,2,3,4,5,ROI 30%,5G,2019,80%,2019 ,802.11,Wi-Fi,IETF3GPPIEEE W3CITU,2017,5G 5G,5G 5G,5G,2008200920102011201220132014201520162017201820192020,
4、| 2008年 2020,2019,| 2016,6 2020 3,CNNIC,20203,2.87,21 22,20,Minecraft Dungeons Xbox,Game Pass Ultimate,PC Luna GeForce NOW,PC,Stadia Xbox Game Pass,1,500,Hadean,EVE Online EVE,MMO CCP Games EVEAether Wars,Aether Engine,Azure,Hadean PlayFab,2018,PVP,6,142,Hadean,CCP Games,metaverse,5G,2020 2023,CAGR,101%,感谢观看,